Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was evtually released in March 2003.
In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also gage in dogfights with other pilots (player- and computer-controlled) to protect traders or gage in piracy themselves. Other player activities include bounty-hunting, commodity trading, and resource mining. The single-player mode puts the player in the role of Edison Trt, who goes through a series of missions to save the Sirius sector from a mysterious ali force. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.

Players take up the roles of pilots who fly single-seat spacecraft, trading with merchants on space stations and planets, and gaging in combat against other vessels. Starting with a small spacecraft in a star system, the player's character explores the region, oping up new systems for further advtures. Each system provides opportunities to increase the pilot's wealth; aside from taking on jobs to ferry goods and hunting for bounties, the player character can gage in trade.
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The player character's primary goal in the game is to accumulate money, so as to buy more advanced weaponry and equipmt to upgrade his ship.
The game is played primarily through "pointing and clicking" with the mouse and a few keyboard commands. This system is also used to control the spacecraft, a breakaway from the traditional use of joysticks for space flight simulators.
Players fly their ships by moving the mouse in the direction they want the vessels to go. Freelancer's spacecraft follow simplistic flight dynamics;
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However, a dash of realism is implemted by allowing the vessels to cut power to their gines and turn to face any direction while drifting along their original path—conservation of momtum.
The interface has no radar display; the location of objects not shown on the scre are indicated by pointers at the scre's edges. Targeting, communications, and navigation data are displayed in information boxes that can be minimized.
After the pilot docks with a space station or lands on a planet, the scre and its interface change to a rdition of the area he is visiting. The player moves the pilot to differt locations and interacts with certain objects, such as reading a bulletin board and talking to other characters, by clicking on their graphical represtations.
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Certain goods are considered contraband in some systems, and they have to be smuggled past police patrols to their buyers. Computer-controlled characters (non-player characters or NPCs) in certain locations on the planets or stations offer quests and jobs.
Multiplayer games are hosted on game servers; personal computers that meet the requiremts for the game can act as a server. Gameplay is similar to the single-player mode, but is abst of story-driv quests. The server keeps individual records of the players' progress, and they can resume their game on their next log on to this server. A persistt virtual galaxy is thus maintained for them.
The Solar System was gulfed in a civil war, fought betwe the Western Alliance and the Eastern Coalition. Facing defeat, the Alliance placed its people in stasis and st them to the Sirius system, where they settled and transformed the surrounding space (the Sirius sector) into a region of political intrigue and opportunity.
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The rule of the sector is mostly split among four houses, each named after the sleeper ship that brought them to the system. Each house exhibits the culture of its terrestrial ancestor: Liberty of 1920s United States, Bretonia of Victorian era United Kingdom, Kusari of Shogunate era Japan, and Rheinland of Second Industrial Revolution Germany.
Freelancer's planetary bodies and space stations lie close to a single plane in each system, although some are above or below this plane and ships can travel out of the plane.

Within a system, spacecraft can travel in the trade lanes—a series of gates that connect to form a "space highway"—to quickly reach places of interest, such as planets, space stations, and mining operations. Asteroid and debris fields populate some of the systems,
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Merchant ships ply the trade lanes, carrying cargo from system to system and occasionally coming under attack by pirates. Police and Militaries gerally patrol the areas, while larger warships can be found near some hubs.
In single-player mode. Regardless of Trt's background, the player can play him in differt roles, such as being a trader, pirate, or bounty hunter.
Throughout the story, Trt meets several NPCs, such as Liberty Security Force (LSF) commander Jun'ko Zane, xoarchaeologist Professor Roland Quintaine, and head of a secret organization, Casper Orillion. Trt's relationships with these NPCs are pre-determined and illustrated by cutsces; the player has no choice of import in Trt's interactions with these NPCs.
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Each faction has its own agda, and the relationships among them are interlinked in a web of alliances and hostilities. Player characters anger a faction and its allies by destroying its ships. Likewise, they gain the favor of a faction—and, to a smaller extt, its allies—by attacking its emies. Player characters who have a bad relationship with a faction are attacked on sight by its forces and died from docking with its stations. Paying bribes to a faction improves its attitude to the player character.
Several NPCs with major roles are voiced by professional voice actors, such as Ian Ziering (Beverly Hills, 90210), Jnifer Hale (Metroid games), George Takei (Star Trek), and John Rhys-Davies (Indiana Jones films and Sliders). These NPCs are excluded from the multiplayer mode because of its lack of a campaign story (scripted missions).

The story is linear in structure—the player is unable to effect a differt storyline—and brok down into stages. Cutsces inform players of background evts and the goals in a stage. Most stages have no time limits for their completion, and players can put the main story on hold while taking on missions (jobs) not crucial to it.
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However, players can only proceed to other regions of the Sirius sector, where more advanced ships, weaponry, and equipmt are obtained, after completing missions that advance the story. Some stages are not introduced until the character has achieved a certain level (based on total worth accumulated), and it is not possible to gain sufficit levels just through the story itself, so players must spd at least some time on side missions to gain money to advance to the level required for the next stage of the story. This is also necessary as some stages would be too tough with only the money and items collected in the story.
On starting single-player mode, a cutsce shows the destruction of space station Freeport 7 by unknown forces, leaving Trt without money or ship on the planet Manhattan. While waiting for his debtor, Lonnigan, to regain consciousness, Trt takes up employmt with the LSF under Jun'ko Zane, who provides him with a small ship. Lonnigan refuses to pay Trt wh he awakes
And is mysteriously tak away by the LSF. His death is later announced, and Trt is contacted by a thief who reveals that a mystery party destroyed Freeport 7 to get an artifact in the thief's possession.
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An LSF officer kills the thief, but the officer is shot by Zane in self-defse as she arrives at the sce. Zane and Trt are forced to flee Liberty space, traveling across approximately half of the Freelancer world in their flight.
Trt locates xoarcheology expert Dr. Quintaine to learn more about the artifact. While finding additional materials for their research, they discover the existce of the Nomad ali race, who are the caretakers of an empire that belonged to the previous inhabitants of the Sirius sector, the Dom'Kavosh.

The Nomads can possess humans and have slowly infiltrated the four Houses in this manner, planning to ignite a civil war to weak the humans for elimination.
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Trt joins the Order, a secret organization formed to combat the Nomads, and helps to rescue the Liberty presidt from the alis.
Quintaine's research reveals the artifact to be a map and the key to the Dom'Kavosh's hyper gate—super jump gate—network, which currtly acts as the Nomads' source of power.
The Order launches an attack on what they believe to be the Nomads' homeworld, aiming to activate the hyper gates and cut off the Nomads from their power supply.
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With the Nomads' defeat, evts return to normal in the Freelancer world. Trt and Zane are granted full pardons by the governmts,
Concept drawing of a Bretonian city: the architecture in Freelancer is based on four societies in Earth's history; Bretonian structures are influced by Victorian-era architecture.

In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presce;
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